Showing posts with label technology. Show all posts
Showing posts with label technology. Show all posts

Thursday, June 04, 2009

Rust In Pieces

Soundtrack: "Pony" by Far

First of all, I would like to send my condolences to David Carradine's friends and family.  His death has been a great loss for the acting community and he will be missed.

And, my condolences to the families who have been affected by General Motor's demise.  Many people seem surprised about everything that has been happening.  Layoffs, dealerships being cut, and now the bankruptcy.  But I think a majority of people realize that this has been a long time coming.  It all started with invention of "planned obsolescence".

What is planned obsolescence?  It is the process of a product becoming obsolete or non-functional after a certain amount of time as designed by the manufactured.  In essence, it is designing something to break.

On paper it might look good for some companies.  Design a car, build it to last five years, then every year introduce a better, more expensive upgrade.  After 5 years those upgrades add up to profit because people have no choice but to buy the newer, shinier model.  GM has been doing it for years, Apple is doing it, video game console designers have done it.  And it works... until people get tired of it.

Here's the deal: companies like Apple are going to end up like GM if they don't take a lesson from this.  Instead of building stuff to break, build stuff that can be upgraded.  Look at the Japanese; they mastered the art of upgrades through the import tuning market.  They figured out they could sell a well-built, inexpensive car that people could sink money into by adding options and after-market parts.  And if a third-party company wanted to get in on the profits they had to pay royalties in order to be a "certified" company.  It's an idea that has taken off, everyone is doing it, even companies like GM and Apple.  But if the companies who use planned obsolescence want to continue to function, they will stop jerking around these third party companies as well as consumers and start making things to last.

People have jumped on the "progressive" idea bandwagon and they are embracing ideas like sustainability and corporate accountability full-force.  I don't see a future where people throw their money and resources away on buying the latest shiny thing every five years.  That kind of thinking is dead.  If you don't agree with that, if you do not think GM is dead, you are fooling yourself.  They may continue with the same name, they may continue to make cars, but they are not going to be the same company.  It's a new world for them, but their future is about as dark and apocalyptic as it can get. 

Rust in pieces, indeed.

Sunday, March 23, 2008

Parting Is Such Sweet Sorrow

Music: “Carry Me Home” by The Living End

It’s official: Rosebud is dead. For those who do not know who Rosebud is, that is the name I affectionately know my Apple PowerBook G4 as. Years of use and abuse have had their toll and she has bit the bullet so to speak. So many deaths related to my geek life lately... it is just a little depressing.

On a completely different subject, Happy Easter. I hope it has been a good one for you, whatever meaning the day holds for you.

Tuesday, July 31, 2007

The Top Ten Reasons To Not Have A Cell Phone

Soundtrack: The Fiance by The Chariot

I love Wired.com. Their Gadget Lab section ran this column today and I could not agree more.

Friday, June 01, 2007

Tactile Design

Soundtrack: “Cyclical Code” by Bexarametric

Touch screen technology has been around for quite some time now and it has had it’s ups and downs. Even these days touch screen monitors are finicky, fickle creatures. They have dubious sensitivity and they only offer single-point input, so the user ends up angrily poking the screen for fifteen minutes. Nice.

But Microsoft is developing a computer system that uses a new multi-point touch screen that is quite frankly amazing. This touch screen technology was first built by Jeff Han’s Perceptive Pixel in order to create advanced touch screen solutions for the government as well as private sector companies who could benefit by using multi-point touchscreen technologies. Interestingly enough, these types of interfaces have been around since the 1980s. However, they tend to take a lot of processing power, much more than what was available previously. With dual core and even quad core processors making it possible to do an insane amount of calculations per second, now is the perfect time to harness this technology and make it shine.

I have to admit my mouth is watering. As a graphic designer who specializes in print design, I can see many things that this technology can add to the industry. I would much rather work on a table-top surface instead of a computer screen and keyboard. Not only that, but tablet technology right now is still limited by still being a single-point input device. No stylus, no tablet functionality. But with this technology available, I can only imagine what is possible. Think of taking a stylus shaped like a calligraphy pen and creating digital art that was not previously possible. Or using your fingers to arrange the elements of a composition, or to paint. The possibilities are staggering!

Friday, May 04, 2007

Office Space Style

Required Reading: Survivor by Chuck Palahniuk

There is an ink jet printer currently strewn in various pieces around my back yard.

Here's the story. My brother and I inherited an Epson Stylus 777 ink jet printer from our parents. For the last three or four years we've been toting it around to the various places we've lived at. Around nine months ago it finally gave up the ghost. The thing was about six or seven years old so it was just a matter of time. It's been sitting around various places and tonight, while packing up, my brother and I decided to have some fun.

So he threw it off the roof.

We then proceeded to beat the living shit out of this printer รก la Office Space. The only thing missing was a baseball bat, but we got around that pretty quick. And now the printer looks like it was hit by a semi truck.

I'm going to love picking up all the little bits in the morning.

Wednesday, March 28, 2007

Creating Creativity

The buzz right now in the creative community is the new Adobe Creative Suite that was officially announced yesterday via a live event and webcast. Let me tell you, it is a designer’s wet dream. As I have been watching this product rollout I am completely geeking out... this is the kind of stuff that designers go nuts over, but if I showed it to someone outside the industry they would simply smile and nod.

In a nutshell, not only does each element of CS3 have gobs of cool new features that allow ideas to be better implemented, but the entire suite of programs are better integrated to allow for a smoother, quicker workflow, not to mention the ability to do do things that were once either not possible or extremely difficult.

The big question is, can a software suite (a really damn expensive software suite at that) make a person more creative? Can Creative Suite’s new features make me a better designer?

In a way, yes, but despite having all of these features a designer has to have talent. These amazing graphics applications can help breed creativity, but in the end it doesn’t matter if a person knows the software back and forth... if they do not know how to apply the software, it is a moot point.

A great artist is a great artist no matter what tools he has available. Before Photoshop and Illustrator and Quark XPress and all of the other graphic design software out there in the world, there was letterpress. Before letterpress there was copperplate. And so on and so forth. If you look at pieces of art and design made before the advent of computer graphics, there are still some amazing works that were created with the kind of imagination that transcends technology. Toulouse-Lautrec, Frank Lloyd-Wright, Andy Warhol... these guys didn't have Adobe Creative Suite 3. In fact, it could be argued that not having these amazing innovations can be a good thing.

When I started drawing and painting and creating, I did not have a computer loaded with Photoshop. Actually, Photoshop didnt exist. I used the tools that I had to exercise my mind and become a better artist. I had a foundation of learning how art works that allowed me to expand upon that in my later years. In high school, when I picked up Photoshop for the first time I was able to use that foundation in art and design. Once I learned the tools and how they all worked, I could then take that knowledge and apply it to my process.

Chances are most of the people who will be able to afford this awesome new software suite will be people who have some sort of design or art background. And most likely this awesome new software suite will not make them more creative. Rather, it will allow them to harness the full potential of their creativity and allow them to make the ideas in their brains reality. I am one of these people, and I can’t even tell you how excited I am!